Parallelized ear clipping for the triangulation and constrained Delaunay triangulation of polygons

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Triangulation by Ear Clipping

A classic problem in computer graphics is to decompose a simple polygon into a collection of triangles whose vertices are only those of the simple polygon. By definition, a simple polygon is an ordered sequence of n points, ~ V0 through ~ Vn−1. Consecutive vertices are connected by an edge 〈~ Vi, ~ Vi+1〉, 0 ≤ i ≤ n − 2, and an edge 〈~ Vn−1, ~ V0〉 connects the first and last points. Each vertex ...

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ژورنال

عنوان ژورنال: Computational Geometry

سال: 2018

ISSN: 0925-7721

DOI: 10.1016/j.comgeo.2018.01.004